Flooding with dopamine
When I scheduled a play date with my 15 year old cousin, I was specific: “Bring your VR headset. I want to see how it all works” At 74, I’ve had very limited exposure to virtual reality and I know this kid is totally addicted.
He gets us into a game right away: one player wears the headset and holds the controllers in his hands. Once in the VR world he is in front of a large bomb that will explode in five minutes unless he defuses it. The other player (not wearing a headset) reads the instructions for defusing the bomb. The instructions are very complicated—there are many different parts to the bomb: colored wires that need to be cut, switches that need to be turned off, buttons that need to be pressed. The clock is counting down. If you don’t defuse the bomb in time, it explodes, and you blow up with it.
I put on the headset, listening as my cousin (I’ll call him “the kid”) gives me basic instructions on how to use the controllers. The clock starts ticking. Oh wow. I see the bomb! It’s big blocky thing with all kinds of stuff on it. The kid is firing off instructions, “Cut the blue wire!” At first I don’t see a blue wire, but when I do I immediately run into a snag with the controllers. I can’t translate the verbal instructions to my fingers. I get a few directions right, but I realize I’m so scared about blowing myself up that I tear off the headset and stop the game at the four minute mark. We try it again, and twice more I get so charged with anxiety I stop before the big explosion. On the fourth attempt I think, I’m not really going to blow up. This is virtual reality. Face the fear! I’m the Stress Doctor! I take deep breaths and try to follow his instructions, but my awkward maneuvers cause the stupid bomb to slide off the table and fall on the floor. Dang! BOOM!
While my physical body does not shatter into a million shards and my VR body does not pixelate into a billion dots, I find myself laughing hysterically, while the kid old is rolling his eyes and makes a snide remark, “Boomers!” I can’t help but notice how amped up I feel. I’m so high! This is the same feeling I had 50 years ago when I used drugs.
Now, I just wanted to play again.
The kid and I go out for burgers. I asked him how he’s doing in school. He rolls his eyes. I ask him what that means. “I’m not doing well,” he says, averting his gaze. “I don’t do my homework.” “Let me guess,” I say, “the homework is very boring.” He shoots back,School is very boring.
There you have it. What can compete with mainlining your neurons with floods of dopamine, induced by playing in the VR and video game world? Dopamine causes you to feel pleasure, satisfaction and motivation. A surge of dopamine makes your brain feel good, like you have achieved something Geometry, nouns and adjectives, and the War of 1812 don’t stand a chance.
The kid’s parents think he’s ADHD. He’s not. His attention is completely trapped by the virtual world. This adds another layer to why ADHD is all too often a mis-diagnosis, if not a bogus one, for teenagers. (See my previous post, What’s the Real “Deficit” in ADHD? ).
My hangout with the kid revealed another layer of attention issues: difficulty in paying attention to anyone else. As we chomped on our burgers and slathered our fries with ketchup, the kid spoke about himself continuously with remarkable ease. He showed little to no interest in me. In the competitive virtual world you are either in opposition to everyone else, or you are on a team that is besting or obliterating other teams. Sure, there are virtual experiences that are about building cooperation and community, but these are not the ones that hook teenagers.
The game we had played is called, Keep Talking and Nobody Explodes. Sadly, I can imagine called second or third generation iteration Keep Playing and Everyone Implodes.
Then, as we cycle home, a curious thing happens. Out of the blue the kid asks, “Ben, are you religious?”
Wow, there’s more to his world than headsets, controllers and exploding bombs.
A ray of hope!